My name is Wayland Fong and I am a Technical Game Designer. My background in both Game Design and Computer Science makes me versatile and capable of bridging the gap at any point between disciplines. I specialize in hybrid Design roles requiring coding or programming-adjacent skills for either content creation or creator support. I have 7.5 years of professional experience in the video game industry with 7 shipped titles + 7 D.L.C.s as a Designer. My career includes work on Triple-A I.P.s such as CALL OF DUTY, DOOM, and most recently METROID PRIME. See my RESUME for more info or check out my featured titles below.

Height/Weight
5’0”, 125 lbs.

Fighting Style
Muay Thai, Jiu-Jitsu

Origin
California, U.S.A.

Personality Type
INTJ

Likes
Shipping Titles

Dislikes
Drama

Special Abilities
Level Scripting
Tech Support for Designers
Gameplay Programming

Featured Titles

 

 

METROID PRIME 4: BEYOND
Developed by RETRO STUDIOS
Role: Intermediate Designer (Scripting & Technical Design)

Responsibilities:
– GREAT MINES, FURY GREEN & ICE BELT Combat Encounters
– System for Federation Trooper Companions
– Misc Environmental Interactions

 

 

 

 

 

 

CALL OF DUTY: BLACK OPS COLD WAR
Co-Developed by TREYARCH
Role: Intermediate Designer (Scripting) on ZOMBIES mode

Responsibilities:
– FORSAKEN Pack-A-Punch Quest
– FORSAKEN Zombie Spawning, Level Mechanics
– OUTBREAK Zombie Spawning in DUGA, ZOO, COLLATERAL & ARMADA

 

 

 

 

 

 

CALL OF DUTY: BLACK OPS 4
Developed by TREYARCH
Role: Associate Designer (Scripting & Tech. Design) on ZOMBIES mode

Responsibilities:
– VOYAGE OF DESPAIR Quests
– DEAD OF THE NIGHT & ANCIENT EVIL Zombie Spawning, Level Mechanics
– Fast Travel System

 

 

 

 

See more of my professional work under SHIPPED.