My name is Wayland Fong and I am a Technical Game Designer. I have a coequal background in Game Design and Computer Science, so I am fully capable of bridging the gap between disciplines. I specialize in hybrid Design roles requiring programming or coding-adjacent skills. I am highly proficient in using level editors for scripting (not building geometry). I can even fill Gameplay Programming as a secondary role as needed. I have 7+ years of professional experience in the video game industry with 7 shipped titles + 7 D.L.C.s as a Designer. That includes Triple-A development at RETRO STUDIOSTREYARCH and id SOFTWARE working on METROID PRIME, CALL OF DUTY and DOOM I.P.s.

Height/Weight
5’0”, 125 lbs.

Fighting Style
Muay Thai, Jiu-Jitsu

Origin
California, U.S.A.

Personality Type
INTJ

Likes
Shipping Titles

Dislikes
Drama

Special Abilities
Level Scripting
Tech Support for Designers
Gameplay Programming

 

 

Featured Titles

 

 

METROID PRIME 4: BEYOND
Developed by RETRO STUDIOS
Role: Intermediate Designer (Scripting & Technical Design)

Main Contributions:
– GREAT MINES Encounters
– FURY GREEN Encounters
– ICE BELT Encounters
– Federation Trooper System

 

 

 

 

 

CALL OF DUTY: BLACK OPS COLD WAR
Co-Developed by TREYARCH
Role: Intermediate Designer (Scripting) on ZOMBIES mode

Main Contributions:
– FORSAKEN Quests, Spawning & Features
– DUGA Spawning
– ZOO Spawning
– COLLATERAL & ARMADA Spawning

 

 

 

 

 

CALL OF DUTY: BLACK OPS 4
Developed by TREYARCH
Role: Associate Designer (Scripting & Tech. Design) on ZOMBIES mode

Main Contributions:
– VOYAGE OF DESPAIR Quests
– DEAD OF THE NIGHT Spawning & Features
– ANCIENT EVIL Spawning & Features
– Fast Travel System

 

 

 

See more of my professional work under SHIPPED.