TECHNICAL SKILLS
Programming/Scripting
C++, C#, Python, Lua, Kismet, proprietary languages (code & visual script)
Level Editing
Radiant, Unreal, Unity, Hammer, proprietary level editors
PROFESSIONAL EXPERIENCE
TREYARCH – Santa Monica, CA
Designer | 2021 – 2022
Shipped: CALL OF DUTY BLACK OPS 5 – scripting in cooperative ZOMBIES survival mode
Shipped: CALL OF DUTY VANGUARD – system design for ZOMBIES mode challenges
Associate Designer | 2017 – 2019
Shipped: CALL OF DUTY BLACK OPS 4 – scripting in ZOMBIES mode
CALL OF DUTY (prototype) – scripting in cooperative/multiplayer mode
HEAVY IRON STUDIOS – Los Angeles, CA
Associate Designer | 2013-2015
Shipped: DISNEY INFINITY (Wii) – scripting in single-player PLAY SET story mode
Shipped: DISNEY INFINITY 2 & DISNEY INFINITY 3 (Mobile) – scripting in TOY BOX sandbox mode
Shipped: FAT CITY – level design in a puzzle game
ID SOFTWARE – Mesquite/Richardson, TX
Associate Designer | 2011 – 2012
Design Intern | 2011
DOOM (prototype) – scripting in single-player story mode
THQ – Agoura Hills, CA
Design Intern | 2008 – 2009
UFC UNDISPUTED 2009 – assistance to multi-disciplinary Product Development team
EDUCATION
UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
B.S. in COMPUTER SCIENCE (in progress) | expected 2023
software engineering, computer theory and math
THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY – Plano, TX
Certificate in DIGITAL GAME DEVELOPMENT | graduated 2010
game development with specialization in level design
UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
B.A. in INTERACTIVE ENTERTAINMENT, Minor in COMPUTER SCIENCE | graduated 2008
interactive media & game design, programming, film and more
ACHIEVEMENTS
2011 INDIE GAME CHALLENGE – won $100,000 Grand Prize for non-professional game
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