TECHNICAL SKILLS

Programming/Scripting

C++, C#, Python, Lua, Kismet, proprietary languages (code & visual script)

Level Editing

Radiant, Unreal, Unity, Hammer, proprietary level editors

PROFESSIONAL EXPERIENCE

TREYARCH – Santa Monica, CA

Designer | 2021 – 2022
Shipped: CALL OF DUTY BLACK OPS 5 – scripting in cooperative ZOMBIES survival mode
Shipped: CALL OF DUTY VANGUARD – system design for ZOMBIES mode challenges

Associate Designer | 2017 – 2019
Shipped: CALL OF DUTY BLACK OPS 4 – scripting in ZOMBIES mode
CALL OF DUTY (prototype) – scripting in cooperative/multiplayer mode

HEAVY IRON STUDIOS – Los Angeles, CA

Associate Designer | 2013-2015
Shipped: DISNEY INFINITY (Wii) – scripting in single-player PLAY SET story mode
Shipped: DISNEY INFINITY 2 & DISNEY INFINITY 3 (Mobile) – scripting in TOY BOX sandbox mode
Shipped: FAT CITY – level design in a puzzle game

ID SOFTWARE – Mesquite/Richardson, TX

Associate Designer | 2011 – 2012
Design Intern | 2011
DOOM (prototype) – scripting in single-player story mode

THQ – Agoura Hills, CA

Design Intern | 2008 – 2009
UFC UNDISPUTED 2009 – assistance to multi-disciplinary Product Development team

EDUCATION

UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
B.S. in COMPUTER SCIENCE (in progress) | expected 2023

software engineering, computer theory and math

THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY – Plano, TX
Certificate in DIGITAL GAME DEVELOPMENT | graduated 2010

game development with specialization in level design

UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
B.A. in INTERACTIVE ENTERTAINMENT, Minor in COMPUTER SCIENCE | graduated 2008

interactive media & game design, programming, film and more

ACHIEVEMENTS

2011 INDIE GAME CHALLENGE – won $100,000 Grand Prize for non-professional game

DOWNLOADS

RESUME