TECHNICAL SKILLS
Programming/Scripting
C++, C#, Java, Python, Lua, Kismet, and a few proprietary scripting languages (code & visual)
Level Editing
Radiant, Unreal, Unity, Hammer, and a few proprietary level editors (2D & 3D)
PROFESSIONAL EXPERIENCE
TREYARCH – Santa Monica, CA
DESIGNER | 2021 – 2022
Shipped: CALL OF DUTY BLACK OPS COLD WAR – scripting in cooperative ZOMBIES survival mode
Shipped: CALL OF DUTY VANGUARD – system design for ZOMBIES challenges
ASSOCIATE DESIGNER | 2017 – 2019
Shipped: CALL OF DUTY BLACK OPS 4 – scripting in ZOMBIES mode
CALL OF DUTY (prototype) – scripting in cooperative & multiplayer mode
HEAVY IRON STUDIOS – Los Angeles, CA
ASSOCIATE DESIGNER | 2013-2015
Shipped: DISNEY INFINITY (Wii) – scripting in single-player PLAY SET story mode
Shipped: DISNEY INFINITY 2 & DISNEY INFINITY 3 (mobile) – scripting in TOY BOX creative mode
Shipped: FAT CITY – puzzle design
id SOFTWARE – Mesquite/Richardson, TX
ASSOCIATE DESIGNER | 2011 – 2012
DESIGN INTERN | 2011
DOOM (prototype) – scripting in single-player story mode
THQ – Agoura Hills, CA
DESIGN INTERN | 2008 – 2009
Shipped: UFC UNDISPUTED 2009 – assisted multi-disciplinary Product Development team
EDUCATION
UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
B.S. in COMPUTER SCIENCE (in progress) | expected 2023
programming, computer engineering & theory, mathematics
THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY – Plano, TX
Certificate in DIGITAL GAME DEVELOPMENT | graduated 2010
industry-aligned game projects with SPECIALIZATION in LEVEL DESIGN
UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
B.A. in INTERACTIVE ENTERTAINMENT, minor in COMPUTER SCIENCE | graduated 2008
interactive media & game design, programming, film
ACHIEVEMENTS
2011 INDIE GAME CHALLENGE – won $100,000 GRAND PRIZE for non-professional games
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